Display panel contains everything related to how points are displayed in viewport. Main shader for points is chosen with Shader dropdown menu. Default shader offers many options for shading that can be mixed together using Opacity and Mode, other shaders are more analytical (Position Colors, Normal Colors and Height Colors) and offers only a few properties for data they show.

Preset menu in panel header will save all settings in all subpanels into a preset.

Display Panel


Points panel contains settings related to point visibility, shape and size.

  • Percentage - Adjust percentage of points displayed
  • Shuffle Points - Shuffle points if they are ordered so Percentage lower than 100% shows evenly distributed points
  • Use UI Scale - Multiply point size by UI Scale (Preferences > Interface > Resolution Scale)
  • Round Points - Draw rounded points
  • Size - Point size in pixels
  • Adaptive Size - Adjust point size by distance from viewport camera, this is only for perspective projection
  • Culling - Cull points facing backwards, requires point normals

Points Panel


Colors panel contains settings related to point color or color generation, shows for Default shader only

Colors Panel


  • Global Alpha - Adjust overall alpha of points
  • Use Alpha Per Point - Use alpha per point if point colors contain alpha value

Alpha Panel


Colorize points by depth from viewport camera

Depth Panel

Depth Effects

Colorize points by depth from origin or another object

Depth Effects Panel


Colorize points using matcap image, requires normals. Matcap images are listed from BLender > Preferences > Lights > MatCaps and Blender builtin.

Matcap Panel

Color Adjust

In shader color adjustments, to apply at point colors use Filter > Colors > Color Adjustment

  • Per Channel - Adjust Exposure, Gamma, Brightness and Contrast per color channel (R, G and B separate)

Color Adjust Panel


Shade panel contains settings related to point shading, shows for Default shader only and each requires normals.

Shade Panel


Add up to 3 lights to illuminate points.

Illumination Panel


Use Phong shading

Phong Panel


Shade points by Fresnel value

Fresnel Panel


Draws points in additive mode and those with normal oriented closer to view normal with proportionally lower opacity. Because of additive mode, depth buffer is cleared before drawing.

X-Ray Panel


Effects panel contains settings that manipulate with point location directly in shader. Shows for Default shader only. To apply at points use Filter > Points > Apply Shader Effects

Effects Panel


Move points along their normals

Displace Panel


Move points randomly

Noise Panel

Position Colors Shader Properties

Properties for Position Colors shader contains location color grid scale and each grid cell offset.

Position Colors Shader Properties Panel

Height Colors Shader Properties

Properties for Height Colors shader contains axis selection, remapping options and custom colors.

Height Colors Shader Properties Panel

Scalar Field

Contains a list of available scalar fields, value remapping options and colorization schemes.

Scalar Field Panel


Clip displayed points by up to 6 planes. You can set plane values directly (first three values are plane normal, last value is distance from origin) or use any Blender Object bounding box to set planes from it. If Clip Planes Live Update is enabled, bounding box source object can be animated and clip planes will be updated on each redraw.

Or you can use interactive tool to set planes visually, see Tools for more info.

Clip Panel


Visualize point normals as lines.

Normals Panel

Bounding Box

Draw points Bounding Box.

Bounding Box Panel


Other Display options

  • Use Fast Navigation - Include or exclude from Fast Navigation, see Preferences for more info
  • Name - Draw source file name in viewport at origin
  • In Front - Draw points above everything else

Options Panel