Display
Display
panel contains everything related to how points are displayed in viewport. Main shader for points is chosen with Shader
dropdown menu. Default
shader offers many options for shading that can be mixed together using Opacity
and Mode
, other shaders are more analytical (Position Colors
, Normal Colors
and Height Colors
) and offers only a few properties for data they show.
Preset menu in panel header will save all settings in all subpanels into a preset.
Points
Points
panel contains settings related to point visibility, shape and size.
Percentage
- Adjust percentage of points displayedShuffle Points
- Shuffle points if they are ordered soPercentage
lower than 100% shows evenly distributed pointsUse UI Scale
- Multiply point size by UI Scale (Preferences > Interface > Resolution Scale)Round Points
- Draw rounded pointsSize
- Point size in pixelsAdaptive Size
- Adjust point size by distance from viewport camera, this is only for perspective projectionCulling
- Cull points facing backwards, requires point normals
Colors
Colors
panel contains settings related to point color or color generation, shows for Default
shader only
Alpha
Global Alpha
- Adjust overall alpha of pointsUse Alpha Per Point
- Use alpha per point if point colors contain alpha value
Depth
Colorize points by depth from viewport camera
Depth Effects
Colorize points by depth from origin or another object
Matcap
Colorize points using matcap image, requires normals. Matcap images are listed from BLender > Preferences > Lights > MatCaps
and Blender builtin.
Color Adjust
In shader color adjustments, to apply at point colors use Filter > Colors > Color Adjustment
Per Channel
- Adjust Exposure, Gamma, Brightness and Contrast per color channel (R, G and B separate)
Shade
Shade
panel contains settings related to point shading, shows for Default
shader only and each requires normals.
Illumination
Add up to 3 lights to illuminate points.
Phong
Use Phong shading
Fresnel
Shade points by Fresnel value
X-Ray
Draws points in additive mode and those with normal oriented closer to view normal with proportionally lower opacity. Because of additive mode, depth buffer is cleared before drawing.
Effects
Effects
panel contains settings that manipulate with point location directly in shader. Shows for Default
shader only. To apply at points use Filter > Points > Apply Shader Effects
Displace
Move points along their normals
Noise
Move points randomly
Position Colors Shader Properties
Properties for Position Colors
shader contains location color grid scale and each grid cell offset.
Height Colors Shader Properties
Properties for Height Colors
shader contains axis selection, remapping options and custom colors.
Scalar Field
Contains a list of available scalar fields, value remapping options and colorization schemes.
Clip
Clip displayed points by up to 6 planes. You can set plane values directly (first three values are plane normal, last value is distance from origin) or use any Blender Object
bounding box to set planes from it. If Clip Planes Live Update
is enabled, bounding box source object can be animated and clip planes will be updated on each redraw.
Or you can use interactive tool to set planes visually, see Tools for more info.
Normals
Visualize point normals as lines.
Bounding Box
Draw points Bounding Box.
Options
Other Display options
Use Fast Navigation
- Include or exclude fromFast Navigation
, see Preferences for more infoName
- Draw source file name in viewport at originIn Front
- Draw points above everything else